jueves, 23 de agosto de 2012

BIBLIOGRAFIA


     ENLACES DE INTERÉS


Tutorial Básico de Java -   http://dl.dropboxusercontent.com/u/89227292/Manuales%20o%20Tutoriales/java.pdf


Libro Java a Tope -
http://www.lcc.uma.es/~galvez/ftp/libros/Java2D.pdf


 1.             James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes. Computer Graphics Principles and Practice (2nd. Ed. in C).
  1. James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Introduction to Computer Graphics.
  2. Dave Shreiner, Mason Woo, and Jackie Neider. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 (6th Edition).
  3. Randi J. Rost. OpenGL Shading Language (2nd Edition).
  4. Thomas Akenine-Moller, Eric Haines and Naty Hoffman. Real-Time Rendering.
  5. Hubert Nguyen,  GPU Gems 3.
  6. Mark de Berg, Otfried Cheong, Marc van Kreveld and Mark Overmars. Computational Geometry: Algorithms and Applications.
  7. Franco P. Preparata and Michael Ian Shamos. Computational Geometry: An Introduction.
  8. Artículos varios que irán siendo citados oportunamente durante el transcurso del curso.

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