ENLACES DE INTERÉS
Tutorial Básico de Java - http://dl.dropboxusercontent.com/u/89227292/Manuales%20o%20Tutoriales/java.pdf
Algoritmos Básicos de Computación Gráfica http://dl.dropboxusercontent.com/u/89227292/Manuales%20o%20Tutoriales/Algoritmos%20Graficos.pdf
Libro Java a Tope -
http://www.lcc.uma.es/~galvez/ftp/libros/Java2D.pdf
http://www.lcc.uma.es/~galvez/ftp/libros/Java2D.pdf
1. James D.
Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes. Computer Graphics
Principles and Practice (2nd. Ed. in C).
- James
D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Introduction to Computer
Graphics.
- Dave
Shreiner, Mason Woo, and Jackie Neider. OpenGL Programming Guide: The
Official Guide to Learning OpenGL, Version 2.1 (6th Edition).
- Randi
J. Rost. OpenGL Shading Language (2nd Edition).
- Thomas
Akenine-Moller, Eric Haines and Naty Hoffman. Real-Time Rendering.
- Hubert Nguyen, GPU Gems
3.
- Mark de
Berg, Otfried Cheong, Marc van Kreveld and Mark Overmars. Computational Geometry:
Algorithms and Applications.
- Franco P. Preparata and Michael
Ian Shamos. Computational Geometry: An Introduction.
- Artículos varios que irán
siendo citados oportunamente durante el transcurso del curso.
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